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Reptile in Maya/Mudbox 2016

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The big reptile project we're doing un sculpting. This is my base mesh (After retopology and more divisions in Mudbox) This is my lizard after sculpting the details, with a displacement map for the big details and ans bump map for the skin texture itself Next step is going to be the colours but befor that I need to create a branch for it to be on

Video game Character and textures

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We`ve done some textures for our videogame characters, I did the textures for Warui, who I made for the Ratchet and Clank character design project. All done in Photoshop with a tablet.
First part of the last animation project, the runcycle
My animations since the beginning of my second year. I will be honest... the walk and the sexy walk.. aren`t that good, I have to rework them. Mr Buttons turning his head is way better
My animations since the beginning of my second year. I will be honest... the walk and the sexy walk.. aren`t that good, I have to rework them. Mr Buttons turning his head is way better
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A lot of homework to do in the last few weeks... I can take a few minutes to posts what I've done 5 hard surfaces in digital painting, leather, metal, rocks, glass and a gem I've painted my own textures for my low-poly barrels (Still need to practice wood...) We sculpted hands and arms in Sculptris, the hand was fun to do The legs itself was not difficult, the toes were hell and my wireframe is... 'average' at best.. I'll work to make my hand frame better The polygons of the torso were too small, it took a long time. The legs were esaier to do. My second torso should be better I did change Warui (This character) a bit at home, I didn't finish the put the pieces together. This is the first version and there wasn't a lot of things to change, juste separate some pieces
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For the Toon in Sculptris, I re-did Tails from scratch (The first was not that good). he's ready to get painted