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Affichage des messages du 2016

Clothes and weapons

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We began the clothes, accessorie and weapons project

Reptile in Maya/Mudbox 2016

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The big reptile project we're doing un sculpting. This is my base mesh (After retopology and more divisions in Mudbox) This is my lizard after sculpting the details, with a displacement map for the big details and ans bump map for the skin texture itself Next step is going to be the colours but befor that I need to create a branch for it to be on

Video game Character and textures

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We`ve done some textures for our videogame characters, I did the textures for Warui, who I made for the Ratchet and Clank character design project. All done in Photoshop with a tablet.
First part of the last animation project, the runcycle
My animations since the beginning of my second year. I will be honest... the walk and the sexy walk.. aren`t that good, I have to rework them. Mr Buttons turning his head is way better
My animations since the beginning of my second year. I will be honest... the walk and the sexy walk.. aren`t that good, I have to rework them. Mr Buttons turning his head is way better
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A lot of homework to do in the last few weeks... I can take a few minutes to posts what I've done 5 hard surfaces in digital painting, leather, metal, rocks, glass and a gem I've painted my own textures for my low-poly barrels (Still need to practice wood...) We sculpted hands and arms in Sculptris, the hand was fun to do The legs itself was not difficult, the toes were hell and my wireframe is... 'average' at best.. I'll work to make my hand frame better The polygons of the torso were too small, it took a long time. The legs were esaier to do. My second torso should be better I did change Warui (This character) a bit at home, I didn't finish the put the pieces together. This is the first version and there wasn't a lot of things to change, juste separate some pieces
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For the Toon in Sculptris, I re-did Tails from scratch (The first was not that good). he's ready to get painted
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We began to sculpt monsters on Sculptris. I thought of doing the big creature from our videogame scenario, Leviathan, originally whale-monster, I changed for a seal mixed with Lagiacrus elements. The fangs are kinda finished, as is the shape of the mouth. I did more on Leviathan, the paws are done, with claws, I added spikes on his body and tail too This is my last picture right now. I consider it finished if not near completion
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I drew a lot during summer vacations, mostly character designs. I finally scanned them all! My friends Axis with a pet Digimon, a Keramon My boyfriend Cédric with a DemiDevimon Some character designs for the novel of a writer-to-be Two characters from my D&D campaign, Aryel and Jett with their son Yuriel   One of my Pathfinder characters, Mahna, a summoner, and her Eidolon Toothless And Warui XIII, a character for a RPG forum I'm making with some friends
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My last victorian house being average, I decided to make a new one, my first choice. I think the blocking is done, I'm beginning the modeling tomorrow. The blocking took me 2 hours.
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Last layout project that I forgot to put on the page. Lineart on Photoshop to make it cleaner and the icicles look like icicles this time.
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The 1926 Harley Davidson in Maya It was tough but very fun to make
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Victorian house.... gonna redo this one during summer...
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Medieval market we did in low-poly.
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This time, it's the viking village. A lot of rework, not done yet but almost This one is the first version. Shield on big house, boat in the front, 'icicles' everywhere.   This one is the second. Icicles look like icicles, bigger boat, Yggdrasil on the big house, a small table, barrel, sacks. Still working on it.