Reptile in Maya/Mudbox 2016
The big reptile project we're doing un sculpting.
This is my base mesh (After retopology and more divisions in Mudbox)
This is my base mesh (After retopology and more divisions in Mudbox)
This is my lizard after sculpting the details, with a displacement map for the big details and ans bump map for the skin texture itself
Next step is going to be the colours but befor that I need to create a branch for it to be on
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