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Affichage des messages du novembre, 2016

Reptile in Maya/Mudbox 2016

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The big reptile project we're doing un sculpting. This is my base mesh (After retopology and more divisions in Mudbox) This is my lizard after sculpting the details, with a displacement map for the big details and ans bump map for the skin texture itself Next step is going to be the colours but befor that I need to create a branch for it to be on

Video game Character and textures

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We`ve done some textures for our videogame characters, I did the textures for Warui, who I made for the Ratchet and Clank character design project. All done in Photoshop with a tablet.
First part of the last animation project, the runcycle